mswood
25.05.08, 05:27
Aerofly Professional Deluxe has located the USB interface cable, but was unable to either find a transmitter connected to the USB interface or a joystick connected to the game port. I have a Hitec Optic 6 transmitter. HELP!
I have tried following directions and that hasn't worked. I need some step-by-step help please!
Here's the tm file:
tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 426556372
tmsystem: cpu type=(nlogical=1) (nphysical=2) (no hyper-threading)
tmsystem: cpu=1997 Mhz
tmsystem: memory=(physical=2046MB, avail=1123MB) (virtual=2047MB, avail=1896MB)
tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 2 (Build 2600) Service Pack: Service Pack 2 (Build 2600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.7.1, Copyright (C) 1998-2007 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0) ok
openal: register sound sound/balloon.wav=(1) ok
openal: register sound sound/crash.wav=(2) ok
openal: register sound sound/splash.wav=(3) ok
openal: register sound sound/glider.wav=(4) ok
openal: register sound sound/glider2.wav=(5) ok
tmgl: failed to load texture texture/cockpitmain.bmp
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=1280x800) (screen=1280x800) (32bpp) (60Hz) (fullscreen)
openal: init (default=Generic Hardware) (0:Generic Hardware) (1:Generic Software) (version=1.1) (1.1) (Generic Hardware) (Generic Hardware) ok
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=unknown board/PCI/SSE2, version=2.0.1, opengl version=2.0
(viewport=4096x4096) (texturesize=4096) (stencil=8)
gl extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 4096 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x60) (rj-640x480x32x60) (rj-720x480x16x60) (800x600x16x60) (1024x768x16x60) (1280x720x16x60) (1280x800x16x60) (1280x1024x16x60) (1440x900x16x60) (1600x1200x16x60) (1680x1050x16x60) (1920x1080x16x60) (1920x1200x16x60) (rj-720x480x32x60)
tmsystem: opengl samples buffers=4
tmsystem: current monitor frequency=60
init window=(window=1280x800) (screen=1280x800) (32bpp) (60Hz) (fullscreen)
directinput: searching joysticks=none
(1::) (1::) (1:programobject:)
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (pano=0) (compress=1) named winzeln/winzeln=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=384669 mus
sim: 1 photo scenes
tmcollision: 1604 triangles using 205312 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=73 otendnodes=37 otdepth=17 otlistareas=25349
tmcollision: otnmaxareas=219 otnavgareas=57 otnminsize=(39.063,39.063,30.883)
tmcollision: otareas=2124 mem=213808
tmcollision: 73 octrees, using 11096 bytes
tmcollision: total mem=224904 bytes
tmcollision: time=0.03s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 bf109...
tmdairfoil: loading naca2310 ok
tmdairfoil: loading naca0012 ok
openal: register sound sound/g15-3000.wav=(6) ok
openal: register sound sound/g15-5000.wav=(7) ok
openal: register sound sound/g15-10000.wav=(8) ok
generating shadow 0=radius=2.29 bbmin=(-1.41 -1.41 -0.43) bbmax=(1.41 1.41 0.35)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=46365) -36 4) 88 (53B7D86F)
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
I have tried following directions and that hasn't worked. I need some step-by-step help please!
Here's the tm file:
tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 426556372
tmsystem: cpu type=(nlogical=1) (nphysical=2) (no hyper-threading)
tmsystem: cpu=1997 Mhz
tmsystem: memory=(physical=2046MB, avail=1123MB) (virtual=2047MB, avail=1896MB)
tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 2 (Build 2600) Service Pack: Service Pack 2 (Build 2600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.7.1, Copyright (C) 1998-2007 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0) ok
openal: register sound sound/balloon.wav=(1) ok
openal: register sound sound/crash.wav=(2) ok
openal: register sound sound/splash.wav=(3) ok
openal: register sound sound/glider.wav=(4) ok
openal: register sound sound/glider2.wav=(5) ok
tmgl: failed to load texture texture/cockpitmain.bmp
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=1280x800) (screen=1280x800) (32bpp) (60Hz) (fullscreen)
openal: init (default=Generic Hardware) (0:Generic Hardware) (1:Generic Software) (version=1.1) (1.1) (Generic Hardware) (Generic Hardware) ok
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=unknown board/PCI/SSE2, version=2.0.1, opengl version=2.0
(viewport=4096x4096) (texturesize=4096) (stencil=8)
gl extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 4096 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x60) (rj-640x480x32x60) (rj-720x480x16x60) (800x600x16x60) (1024x768x16x60) (1280x720x16x60) (1280x800x16x60) (1280x1024x16x60) (1440x900x16x60) (1600x1200x16x60) (1680x1050x16x60) (1920x1080x16x60) (1920x1200x16x60) (rj-720x480x32x60)
tmsystem: opengl samples buffers=4
tmsystem: current monitor frequency=60
init window=(window=1280x800) (screen=1280x800) (32bpp) (60Hz) (fullscreen)
directinput: searching joysticks=none
(1::) (1::) (1:programobject:)
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (pano=0) (compress=1) named winzeln/winzeln=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=384669 mus
sim: 1 photo scenes
tmcollision: 1604 triangles using 205312 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=73 otendnodes=37 otdepth=17 otlistareas=25349
tmcollision: otnmaxareas=219 otnavgareas=57 otnminsize=(39.063,39.063,30.883)
tmcollision: otareas=2124 mem=213808
tmcollision: 73 octrees, using 11096 bytes
tmcollision: total mem=224904 bytes
tmcollision: time=0.03s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 bf109...
tmdairfoil: loading naca2310 ok
tmdairfoil: loading naca0012 ok
openal: register sound sound/g15-3000.wav=(6) ok
openal: register sound sound/g15-5000.wav=(7) ok
openal: register sound sound/g15-10000.wav=(8) ok
generating shadow 0=radius=2.29 bbmin=(-1.41 -1.41 -0.43) bbmax=(1.41 1.41 0.35)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=46365) -36 4) 88 (53B7D86F)
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes